

It offered little in the way of tutorials and even hardened Dawn of War players were struggling to work out their objectives, let alone accurately control their units. There are three factions to control (Eldar, Orks and Space Marines), and while the title graphically excels, our hands-on at EGX 2016 felt a little bewildering. More upset is on the cards for the third entry, since Relic have dialled the gameplay back after their experimentation in Dawn of War II. We're once again in familiar RTS territory, albeit with a lot more happening on the battlefield. Much grumbling ensued, and to this day you'll find players divided over their favorite entry in the series. The switch up from the first to the second game was jarring, not least because the focus moved from traditional RTS tropes to squad-based management. The biggest challenge Relic will have is in convincing its fan base to invest again. Dawn of War complements its mechanics with crisp, colourful visuals and immersive sound, and the third title in the series looks to be no exception. This Canadian outfit have produced arguably one of the most successful RTS franchises of recent years, by skillfully translating the complex Warhammer tabletop mechanics into a deep, yet accessible strategy game. Relic Entertainment (Warhammer 40,000: Dawn of War III) Experience doesn't necessarily translate to success though, and similarly we shouldn't write off the first offering of a potentially exciting new team.Įither way, there will be some top-tier RTS goodness hitting the market this year - here are a few of the gaming houses we've got our eye on.


The developers involved range from veterans of the industry to studios working on their first project.
